Nov 23, 2021

Download Fish Fork Common Cutlery

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Download Fish Fork Common Cutlery Free 3D:

Fish Fork Common Cutlery 3D
3D by: VK Studio
Published: Apr 24, 2018
Applications Supported: 3DS Max, Blender, Cinema4D, Maya, MODO, Poser, SketchUp, Rhinoceros, Other
File Size: 29.24 MB
Material Count: 1
Object Count: 1
Polygon Count: 1232

Overview: Fish Fork Common Cutlery
Photorealistic 3D model of common cutlery fish fork. The model is completely UV-mapped & smoothable, made with 3ds Max 2011 & V-Ray 2.40.

Other cutlery pieces of this series:


Model was made with clean topology based on loops & quads.
Support edges are provided to retain model’s shape after subdivision.
Model provides level of details enough for close-up renders.
Objects, groups, materials, textures in a scene have unique & meaningful names.
Model has real world scale (system units – centimeters).
Base of the models is at the World Origin (0,0) just above the grid.
Model provides clean non-overlapping UVs.
Two *.max files are provided: with V-Ray materials & Standard materials.
Along with model only file, .max scene is provided which includes cameras & lighting setup used to render preview images.
The model is completely ready for visualization.
The exchange formats were delivered with 3 levels of mesh subdivision: 0, 1 & 2
Each mesh is put in a separate file.
Product previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 2.

The following formats are included in the pack:

max (Autodesk 3ds Max® 2011, V-Ray renderer)
max (Autodesk 3ds Max® 2011, Scanline renderer)
ma (Autodesk Maya® 2011 (ASCII), Maya Software renderer)
mb (Autodesk Maya® 2011 (Binary), Maya Software renderer)
c4d (Maxon Cinema 4D R13, default renderer)
fbx (Autodesk FBX version 2013.3)
obj (Wavefront Technologies)
3ds (3D Studio)
png (Preview images)
pdf (User Guide)

FBX, OBJ & 3DS were exported straight from Autodesk 3ds Max®.

Polygon count: 1234 vertices, 1232 quads, no tris or ngons.

Model dimensions: W=2,5cm, L=18,7cm, H=2,0cm

Materials: YES, procedural UVW mapping: YES, non-overlapping Textures: NO

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